![]() ![]() L suffix at the end of the name and bones positioned to suit proper rotation and transformation of the rig. Here is an example of bone alignment and naming convention for symmetrical bone. This will come in handy later when we mirror the bones from one side to another. Only make such bones on either the right side or the left side of the rig. When naming bones that will be symmetrical, suffix the name with. Tips For Moving Bones Into Positionĭon't forget to name your bones properly, as it can get confusing quickly. To quickly align the bone to the mesh, select the position on the mesh where you want the bone to be, use Shift + S then Cursor to Selected, then select the bone start or end point as needed, and Selection to Cursor to move the bone in that position. Align the bones in such a way that rotation or movement of the bones looks natural. Now, it's just a matter of extruding and aligning the bones to the mesh. This will display the bones in front of our mesh, and the bones will be displayed as simple stick shapes. I decided to change the Viewport Display mode to Stick and also turn on the In Front option. I like changing the bone display mode for clearer visibility. Every other bone will be the child of this root bone. This will act as our root bone for the rig. We will also be naming our rig properly, making animating and rigging easier. So, I will be rigging the sentry while keeping that in mind and not going too overboard or too barebone when creating the rig.īefore we get started, name your sentry objects properly, making the rigging process easier. What is the rig going to be used for? What kind of animations will it need? We also need to keep in mind the limitation of our rig and how sophisticated the rig needs to be.įor this tutorial series, I have decided to animate idle, shoot, and transformation of the sentry gun. So we need to keep a lot of things in mind when rigging. The rigger's job is to make the animater's job as easy as possible. Now we will create a rig for the sentry gun. Previously we created the sentry gun mesh. TF2 SENTRY SERIESThis is Part 2 of a multi-part series documenting the process of creating and animating a sentry gun from scratch. ![]()
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