Also of handy reference is this power calculator, which has been largely accurate for the limited configurations I’ve tried, and of course the STO Academy skill point planner. For outgoing damage, my own IDIC (now updated for season 9) will show more accurately what the various skills will do for you. It’s handy, but much of it is wrong, especially the effects of skill ranks on weapons training and, I suspect, hull and shield HP. First being this handy table of skill point effects. I’m also drawing of a few online resources. But I have played this game a lot, probably too much, with many characters of radically different configurations, and done a lot of controlled testing, so I believe my opinions to be fairly solid. As always, I am not a doctor nor do I play one on TV, so my advice isn’t gospel. I’ve summarized the various space captain skills by captain rank with my opinions below. For the more casual player, I find that ground combat is more difficult than space combat, so I would assign points to most of the ground skills except Threat Control (let someone else do the dying). If you are making a push for higher rankings in the DSP league or for playing truly top-end PvP, then spending as much as you can in space would be worthwhile. Focus on the first three ranks of the skills you want first before moving on to the next three and final three, as the diminishing returns after 3 and 6 points are severe. It is therefore very important that you plan ahead and spend your points judiciously. You only get so many skills points to spend, there are nowhere near enough to do everything you want, and it costs zen to change your selections via a respec. Where you spend your skill points are the most important decisions you’ll make as you level up through Star Trek Online. STAR TREK ONLINE SKILLS PLANNER UPDATEIf you're looking for someone to play with, you might want to consider the fledgling Eurogamer Star Alliance: find out more in the Star Trek Online forum thread and Star Trek Online group folder.We’ve had a few people ask about skills recently, so I thought it would be a good time to repost and update a prior article about skill points based on new information and further experimentation by myself and by others. For those who've pre-ordered the game, early access begins at 6pm GMT tonight. Star Trek Online is released on 5th February for PC. Although this simply brings it in line with standard MMO design, requiring some specialisation from players, the change has disappointed many. Raid Episodes will be released "every few weeks", beginning a week after launch.įurther plans include additions to the Klingon side of the game - fleet actions, a new ship, more PvE content - and Federation-versus-Federation PvP.Ĭryptic stirred up some controversy among players by introducing a cap to the number of skill points late in open beta, meaning top-level players could no longer max out all of their skills in the endgame. It's also planning Raid Episodes - tough five-man missions aimed at max-level players, and accessible to both Federation and Klingon characters. More player-versus-player options, exploration missions for the Klingon factions, more ground-based "fleet actions" (Star Trek Online's equivalent of large-scale public quests), extended ship customisation and extra playable species are promised.īeyond that update, Cryptic will be looking to flesh out high-level content with major missions involving the Borg, one of these also featuring Q and a spot of time travel. "We're already working on it and it’ll be out before you know it," producer Craig Zinkievich said in his recent state of the game post. STAR TREK ONLINE SKILLS PLANNER PATCHThe launch-day patch is relatively small - a major update was made a week ago, just before the end of open beta - but Cryptic is already planning the first major content update for the game. With the Star Trek Online servers opening for pre-ordering players today, and the game's official launch next week, Cryptic has detailed its plans for the space MMO in its first two months.
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